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2016年12月15日 星期四
燈燈燈?
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using UnityEngine; using System.Collections; using UnityEngine.UI; public class Counter : MonoBehaviour { int num; double fMyWaitTime = 2.0; double WaitTimecount = 0; // Use this for initialization void Start() { num = 0; } // Update is called once per frame void Update() { Text mytxt = GameObject.Find("Text").GetComponent<Text>(); num = num + 1; int countnum = num % 3; mytxt.text = countnum.ToString(); WaitTimecount = 0; mywait(); if (countnum == 0) { Image img = GameObject.Find("Image").GetComponent<Image>(); img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明) Image img1 = GameObject.Find("Image1").GetComponent<Image>(); img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明) Image img2 = GameObject.Find("Image2").GetComponent<Image>(); img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明) } if (countnum == 1) { Image img = GameObject.Find("Image").GetComponent<Image>(); img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明) Image img1 = GameObject.Find("Image1").GetComponent<Image>(); img1.color = new Color(0.0F, 1.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明) Image img2 = GameObject.Find("Image2").GetComponent<Image>(); img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)blue,透明) } if (countnum == 2) { Image img = GameObject.Find("Image").GetComponent<Image>(); img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明) Image img1 = GameObject.Find("Image1").GetComponent<Image>(); img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明) Image img2 = GameObject.Find("Image2").GetComponent<Image>(); img2.color = new Color(1.0F, 1.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明) } } void mywait() { while (WaitTimecount <= fMyWaitTime) { //do stuff; WaitTimecount = WaitTimecount + 0.01; Debug.Log(WaitTimecount); } } }
2016年11月17日 星期四
timer
------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Globalization;
public class countdown : MonoBehaviour {
public Text mytext;
public Text mytxt;
private float myTime = 0f;
private bool isFinish=false;
// Use this for initialization
void Start () {
myTime = float.Parse (mytext.text, CultureInfo.InvariantCulture.NumberFormat);
}
// Update is called once per frame
void Update () {
if(myTime>0f)
{
myTime-=Time.deltaTime;
int myNumber=(int)myTime;
mytext.text=myNumber.ToString();
}
else
{
if (!isFinish) {
print ("time out");
mytext.text = "0";
isFinish = true;
}
}
mytxt.text = System.DateTime.Now.ToString ();
}
}
using System.Collections;
using UnityEngine.UI;
using System.Globalization;
public class countdown : MonoBehaviour {
public Text mytext;
public Text mytxt;
private float myTime = 0f;
private bool isFinish=false;
// Use this for initialization
void Start () {
myTime = float.Parse (mytext.text, CultureInfo.InvariantCulture.NumberFormat);
}
// Update is called once per frame
void Update () {
if(myTime>0f)
{
myTime-=Time.deltaTime;
int myNumber=(int)myTime;
mytext.text=myNumber.ToString();
}
else
{
if (!isFinish) {
print ("time out");
mytext.text = "0";
isFinish = true;
}
}
mytxt.text = System.DateTime.Now.ToString ();
}
}
using UnityEngine;
using System.Collections;
using System;
using UnityEngine.UI;
public class system : MonoBehaviour {
// Use this for initialization
public Text mytext;
void Start(){
}
// Update is called once per frame
void Update () {
mytext.text = System.DateTime.Now.ToString ();
}
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class c : MonoBehaviour {
public bool timeon=true;
float time;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if(timeon){
time += Time.deltaTime;
Text mytext = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text>();
mytext.text = Time.time.ToString ();
}
}
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class b : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun(){
Text mytext = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
//mytext.text = Random.Range (1, 4).ToString ();//
mytext.text=Time.time.ToString();
Time.timeScale = 0;
}
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
public class a : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun(){
Text mytext = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
//mytext.text = Random.Range (1, 4).ToString ();//
mytext.text=Time.time.ToString();
Time.timeScale = 1;
}
}
RGB
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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class slider : MonoBehaviour {
public void a()
{
float rnum = 0;
rnum = GameObject.Find ("Slider").GetComponent<Slider> ().value;
Text mytext = GameObject.Find ("Text").GetComponent<Text> ();
mytext.text = rnum.ToString ();
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color (1.0F,0.0F,0.0F,rnum);
float gnum = 0;
gnum = GameObject.Find ("Slider2").GetComponent<Slider> ().value;
Text mytext1= GameObject.Find ("Text2").GetComponent<Text> ();
mytext1.text = gnum.ToString ();
Image img1= GameObject.Find ("Image2").GetComponent<Image> ();
img1.color = new Color (0.0F,1.0F,0.0F,gnum);
float bnum = 0;
bnum = GameObject.Find ("Slider3").GetComponent<Slider> ().value;
Text mytext2 = GameObject.Find ("Text3").GetComponent<Text> ();
mytext2.text = bnum.ToString ();
Image img2= GameObject.Find ("Image3").GetComponent<Image> ();
img2.color = new Color (0.0F,0.0F,1.0F,bnum);
Image img3 = GameObject.Find ("Image4").GetComponent<Image> ();
float r=rnum, g=gnum, b=bnum;
img3.color = new Color (r, g, b);
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}
3D球
-------------------------------------------
using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update ()
{
obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
}
}
}
2016年11月10日 星期四
uiity版剪刀石頭布
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
public Text mytext;
public Button B;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun ()
{
int d = Random.Range(1, 4);
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text>();
mytxt.text = d.ToString ();
Image Img = GameObject.Find("Canvas/Panel/Image").GetComponent<Image>();
if (d == 1)
{
Img.sprite = Resources.Load<Sprite>("Image/a") as Sprite;
}
if (d == 2)
{
Img.sprite = Resources.Load<Sprite>("Image/b") as Sprite;
}
if (d == 3)
{
Img.sprite = Resources.Load<Sprite>("Image/c") as Sprite;
}
}
}
2016年10月6日 星期四
剪刀石頭布
(在此將剪刀.石頭.布的圖重疊)
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
Random crandom = new Random();
int myrandom = crandom.Next();
int c = myrandom % 3+1;
textBox1.Text = "亂數" + c.ToString();
if (c == 1)
{
button2.Visible = true;
button3.Visible = false;
button4.Visible = false;
}
if (c == 2)
{
button3.Visible = true;
button2.Visible = false;
button4.Visible = false;
}
if (c == 3)
{
button4.Visible = true;
button2.Visible = false;
button3.Visible = false;
}
}
private void button2_Click(object sender, EventArgs e)
{
}
private void Form1_Load(object sender, EventArgs e)
{
button2.Visible = false;
button3.Visible = false;
button4.Visible = false;
}
}
}
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
Random crandom = new Random();
int myrandom = crandom.Next();
int c = myrandom % 3+1;
textBox1.Text = "亂數" + c.ToString();
if (c == 1)
{
button2.Visible = true;
button3.Visible = false;
button4.Visible = false;
}
if (c == 2)
{
button3.Visible = true;
button2.Visible = false;
button4.Visible = false;
}
if (c == 3)
{
button4.Visible = true;
button2.Visible = false;
button3.Visible = false;
}
}
private void button2_Click(object sender, EventArgs e)
{
}
private void Form1_Load(object sender, EventArgs e)
{
button2.Visible = false;
button3.Visible = false;
button4.Visible = false;
}
}
}
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